发明公开
- 专利标题: Video game system for playing video game for removing displayed like objects from game field when they are successively connected
- 专利标题(中): 视频游戏视频游戏系统起到消除这种显示的对象时,它们依次连接
-
申请号: EP97109885.0申请日: 1997-06-17
-
公开(公告)号: EP0817124A3公开(公告)日: 1998-06-17
- 发明人: Kasahara, Shinichi , Tsujimoto, Hideyuki, Haitsu Konami Mizuhodai 310 , Matsumoto, Tomonori , Nakane, Yasuyuki , Kohira, Toshio , Yoshino, Masaki , Ishida, Junichi
- 申请人: Konami Co., Ltd.
- 申请人地址: 3-2, Minatojimanakamachi 7-chome, Chuo-ku Kobe-shi, Hyogo-ken JP
- 专利权人: Konami Co., Ltd.
- 当前专利权人: Konami Co., Ltd.
- 当前专利权人地址: 3-2, Minatojimanakamachi 7-chome, Chuo-ku Kobe-shi, Hyogo-ken JP
- 代理机构: Müller-Boré & Partner Patentanwälte
- 优先权: JP178512/96 19960618; JP100890/97 19970403
- 主分类号: G06T15/10
- IPC分类号: G06T15/10
摘要:
A video game is played on a video game system by moving objects successively introduced into a game field in one direction on a display screen, determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory, and ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches the predetermined position. It is determined whether objects of one type are successively connected in the game field or not. The objects of one type are removed from the game field if they are successively connected in the game field. An object present ahead of the removed objects in the direction is moved in a direction opposite to the direction. An object indicated by a cursor is exchanged for an object present in the game field.
公开/授权文献
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/10 | .图形效果 |