发明公开
EP1444581A4 METHOD OF VERIFYING ENTITLEMENT TO PARTICIPATE IN A GAMING EVENT FROM A REMOTE LOCATION
审中-公开
方法校验的地点分开ONE资格在竞赛事件PARTICIPATE
- 专利标题: METHOD OF VERIFYING ENTITLEMENT TO PARTICIPATE IN A GAMING EVENT FROM A REMOTE LOCATION
- 专利标题(中): 方法校验的地点分开ONE资格在竞赛事件PARTICIPATE
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申请号: EP02797117申请日: 2002-11-13
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公开(公告)号: EP1444581A4公开(公告)日: 2006-11-22
- 发明人: ROWE RICHARD E , OBERBERGER MICHAEL M
- 申请人: IGT RENO NEV , ROWE RICHARD E , OBERBERGER MICHAEL M
- 专利权人: IGT RENO NEV,ROWE RICHARD E,OBERBERGER MICHAEL M
- 当前专利权人: IGT RENO NEV,ROWE RICHARD E,OBERBERGER MICHAEL M
- 优先权: US33836101 2001-11-14
- 主分类号: G07F17/32
- IPC分类号: G07F17/32 ; G06F11/30 ; A63F13/00 ; H04K1/00
摘要:
In a first step (S1), a prospective gaming patron preferably enrolls to establish entitlement to participate in a gaming event. This step includes the patron providing a variety of information, including identification information. Preferably, this information is of a nature which permits the gaming event provider to verify the patron’s identity. For example, the patron may provide a state drivers license, a federal Social Security number or card, birth certificate, passport or the like for the purpose of ensuring that the individual who is enrolling is the person they purport to be. In a step (S2), a file is created regarding the patron. Generally, this file will only be created in the event the patron is determined to meet the requirements for participating in a gaming event. In a step (S3), the player establishes communication with the game server. In a step (S4), the user transmits authentication information to the game server. The authentication information is compared to authentication information contained in the file or files corresponding to the patron. In a step (S5), the game server preferably generates identification information and transmits it to the patron, such as by sending the information to the patron’s computer for storage in memory. In a step (S6), the game server established, preferably via a separate comunnication link or pathway, that the identification information is present at the patron’s computer. In a step (S7), the patron is provided access to the game server for participating in one of more gaming events.
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