Frustum tests for sub-pixel shadows
Abstract:
A method, computer readable medium, and system are disclosed for rendering shadows. A frustum projected from a grid cell corresponding to a light source in light-space is defined and a graphics primitive is determined to intersect the frustum. A light-space visibility buffer is accessed to obtain a set of pixel fragment footprints corresponding to the frustum and it is identified whether each pixel fragment footprint of the pixel fragment footprints is shadowed by the graphics primitive.
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