Method, apparatus, and computer program product for evaluating performance based on real-time data for proximity and movement of objects
Abstract:
An example disclosed method for determining player performance information associated with a player carrying a first tag moving about a monitored area includes receiving first blink data from a plurality of receivers disposed about the monitored area, wherein the first blink data is generated by the first tag carried by the player moving about the monitored area; weighting the first blink data by: when the player is in a pre-play formation, assigning a first weight to the first blink data; and in response to receiving the play-start indication, assigning a second weight to the first blink data, the second weight being greater than the first weight; determining tag location data based on the weighted first blink data; and determining player performance information based on the tag location data.
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