- 专利标题: All-around spherical light field rendering method
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申请号: US16641635申请日: 2018-07-16
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公开(公告)号: US10909752B2公开(公告)日: 2021-02-02
- 发明人: Jingyi Yu , Huangjie Yu
- 申请人: PLEX-VR DIGITAL TECHNOLOGY (SHANGHAI) CO., LTD.
- 申请人地址: CN Shanghai
- 专利权人: PLEX-VR DIGITAL TECHNOLOGY (SHANGHAI) CO., LTD.
- 当前专利权人: PLEX-VR DIGITAL TECHNOLOGY (SHANGHAI) CO., LTD.
- 当前专利权人地址: CN Shanghai
- 代理商 Winston Hsu
- 优先权: CN201710783621 20170901
- 国际申请: PCT/CN2018/095778 WO 20180716
- 国际公布: WO2019/042028 WO 20190307
- 主分类号: G06T15/50
- IPC分类号: G06T15/50 ; G06T7/557
摘要:
The present invention relates to an all-around spherical light field rendering method, comprising: a preparation step, i.e., preparing to input and load related files; pre-computing a latticed depth map of positions of reference cameras which are densely covered on a sphere; moving a rendering camera, enabling the moving range of the rendering camera to be the surface of the sphere, and calculating and identifying the reference cameras surrounding the rendering camera around the rendering camera; performing back projection on pixels of the rendering camera, and performing depth test with the four reference cameras; and interpolating the reference cameras passing through the depth test, thereby obtaining a finally rendered pixel value. By means of the present invention, the rendering results can be rapidly seen in real time; an object can be observed from any angle on the spherical surface, and a real immersion feeling can be felt.
公开/授权文献
- US20200380770A1 All-around spherical light field rendering method 公开/授权日:2020-12-03
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |