Invention Grant
- Patent Title: Motion adaptive rendering using variable rate shading
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Application No.: US16415209Application Date: 2019-05-17
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Publication No.: US10930022B2Publication Date: 2021-02-23
- Inventor: Lei Yang , Emmett Michael Kilgariff , Eric Brian Lum
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Leydig, Voit & Mayer, Ltd.
- Main IPC: G06T11/00
- IPC: G06T11/00 ; G06T5/00 ; G06T13/20 ; G06T15/80 ; G06T7/20 ; G06T7/90 ; G06T13/80 ; G06T15/06

Abstract:
Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.
Public/Granted literature
- US20200051290A1 MOTION ADAPTIVE RENDERING USING VARIABLE RATE SHADING Public/Granted day:2020-02-13
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T11/00 | 2D〔二维〕图像的生成 |