Hybrid rendering for a wearable display attached to a tethered computer
Abstract:
Hybrid rendering is described for a wearable display that is attached to a tethered computer. In one example a process include determining a position and orientation of a wearable computing device, determining a rate of motion of the wearable computing device, comparing the rate of motion to a threshold, if the rate of motion is above the threshold, then rendering a view of a scene at the wearable computing device using the position and orientation information, and displaying the rendered view of the scene.
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