- 专利标题: Processing method and apparatus for virtual resource in game scene
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申请号: US16965301申请日: 2018-11-21
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公开(公告)号: US11450061B2公开(公告)日: 2022-09-20
- 发明人: Zhijie Liu , Zhirong Du , Yongchao Pei , Dongdong Wu
- 申请人: NETEASE (HANGZHOU) NETWORK CO., LTD.
- 申请人地址: CN Zhejiang
- 专利权人: NETEASE (HANGZHOU) NETWORK CO., LTD.
- 当前专利权人: NETEASE (HANGZHOU) NETWORK CO., LTD.
- 当前专利权人地址: CN Zhejiang
- 代理商 Gang Yu
- 优先权: CN201810107779.5 20180202
- 国际申请: PCT/CN2018/116748 WO 20181121
- 国际公布: WO2019/148942 WO 20190808
- 主分类号: G06T15/50
- IPC分类号: G06T15/50 ; A63F13/52 ; G06T15/20 ; A63F13/426 ; A63F13/822
摘要:
A processing method and apparatus for a virtual resource in a game scene are provided. The method comprises: combining, according to a preset rule, multiple virtual resources (21) to form a virtual resource group (20), acquiring a first rendering parameter of the virtual resource group (20), and performing first render processing according to the first rendering parameter and in a unit of the virtual resource group (20); determining, according to a preset condition, at least one of the virtual resources (21) constituting the virtual resource group (20) to be a particular virtual resource (22); and processing the particular virtual resource (22) in a preset second processing manner, and presenting a preset visual effect.
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IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |