Methods and systems for visualizing audio properties of objects
Abstract:
In one implementation, a method of playing audio is performed at a device including one or more processors coupled to non-transitory memory. The method includes playing audio associated with an object at a frequency-dependent volume based on a distance between a user location and an object location, an object orientation with respect to the user location, and the frequency-dependent three-dimensional audio emission pattern. In various implementations, methods of visualizing the frequency-dependent three-dimensional audio emission pattern and changing properties thereof are disclosed.
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