Invention Grant
- Patent Title: Optimization of depth and shadow pass rendering in tile based architectures
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Application No.: US17373704Application Date: 2021-07-12
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Publication No.: US11893654B2Publication Date: 2024-02-06
- Inventor: Sreyas Kurumanghat , Kalyan Kumar Bhiravabhatla , Andrew Evan Gruber , Tao Wang , Baoguang Yang , Pavan Kumar Akkaraju
- Applicant: QUALCOMM Incorporated
- Applicant Address: US CA San Diego
- Assignee: QUALCOMM Incorporated
- Current Assignee: QUALCOMM Incorporated
- Current Assignee Address: US CA San Diego
- Agency: QUALCOMM Incorporated
- Main IPC: G06T1/20
- IPC: G06T1/20 ; G06T1/60 ; G06T15/40

Abstract:
The present disclosure relates to methods and devices for graphics processing including an apparatus, e.g., a GPU. The apparatus may configure a portion of a GPU to include at least one depth processing block, the at least one depth processing block being associated with at least one depth buffer. The apparatus may also identify one or more depth passes of each of a plurality of graphics workloads, the plurality of graphics workloads being associated with a plurality of frames. Further, the apparatus may process each of the one or more depth passes in the portion of the GPU including the at least one depth processing block, each of the one or more depth passes being processed by the at least one depth processing block, the one or more depth passes being associated with the at least one depth buffer.
Public/Granted literature
- US20230017522A1 OPTIMIZATION OF DEPTH AND SHADOW PASS RENDERING IN TILE BASED ARCHITECTURES Public/Granted day:2023-01-19
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