Infrastructure to integrate an integrated development environment (IDE) with game engines
摘要:
Techniques are described herein that are capable of integrating an IDE with game engines. States of the game engines are identified. Each state indicates whether the IDE enables a game developer to interact with the respective game engine and/or game(s) created by the respective game engine. A subset of the game engines is caused to be displayed to the game developer based at least in part on the IDE enabling the game developer to interact with each game engine in the subset and/or game(s) created by the respective game engine. A selection indicator, which indicates that a game engine is selected from the game engines in the subset, is received. An integration infrastructure, including a game engine-agnostic messaging protocol and game engine-agnostic messages, is provided. At least a portion of game code and/or test unit(s) are run and/or debugged using the IDE in a context of the selected game engine.
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