Vector object blending
Abstract:
Techniques for vector object blending are described to generate a transformed vector object based on a first vector object and a second vector object. A transformation module, for instance, receives a first vector object that includes a plurality of first paths and a second vector object that includes a plurality of second paths. The transformation module computes morphing costs based on a correspondence within candidate path pairs that include one of the first paths and one of the second paths. Based on the morphing costs, the transformation module generates a low-cost mapping of paths between the first paths and the second paths. To generate the transformed vector object, the transformation module adjusts one or more properties of at least one of the first paths based on the mapping, such as geometry, appearance, and z-order.
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