Invention Grant
- Patent Title: Offloading shader program compilation
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Application No.: US17680171Application Date: 2022-02-24
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Publication No.: US12254554B2Publication Date: 2025-03-18
- Inventor: Paul Albert Lalonde , Franck Diard , Patrick Neill
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Lowenstein Sandler LLP
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06F8/41

Abstract:
Embodiments of the present disclosure are directed to apparatuses, systems, and techniques of offloading shader program compilation at a computing system. A detection is made that a set of shader programs are to be compiled for an application executing at a computing system using a first set of processing devices. A second set of processing devices to compile the set of shader programs is identified. Each of the second set of processing devices is different from any processing device of the first set of processing devices. The set of shader programs is provided for compilation using the second set of processing devices in view of state data associated with the computing system to obtain a set of complied shader programs. The set of compiled shader programs is executed using the first set of processing devices.
Public/Granted literature
- US20230281907A1 OFFLOADING SHADER PROGRAM COMPILATION Public/Granted day:2023-09-07
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |