- 专利标题: Hardware-accelerated anti-aliased vector graphics
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申请号: US11247752申请日: 2005-10-11
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公开(公告)号: US20060028472A1公开(公告)日: 2006-02-09
- 发明人: Ashraf Michail , Kun Zhou , Gregory Swedberg , Adrian Secchia
- 申请人: Ashraf Michail , Kun Zhou , Gregory Swedberg , Adrian Secchia
- 申请人地址: US WA Redmond
- 专利权人: Microsoft Corporation
- 当前专利权人: Microsoft Corporation
- 当前专利权人地址: US WA Redmond
- 主分类号: G06T11/20
- IPC分类号: G06T11/20
摘要:
In order to render a primitive, the primitive is subdivided into trapezoids and triangles. The subdivision occurs using scanline-aligned lines. These simple scanline-aligned regions are further subdivided so that the primitive is divided into simple scanline-boundaried trapezoids and other complex scan shapes. The simple scanline-boundaried trapezoids are rasterized. One rasterization method uses a texture map containing slope-based coverage information to edge areas. Gouraud shading may be used to provide the anti-aliasing effects on the scanline-boundaried trapezoids. The simple scanline-boundaried trapezoids may also be rasterized using a software rasterizer. Complex scans are rasterized using a software rasterizer. As data is already rasterized, it is thereby efficiently transferred to the GPU.
公开/授权文献
- US07567258B2 Hardware-accelerated anti-aliased vector graphics 公开/授权日:2009-07-28
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