发明申请
- 专利标题: Real-Time Rendering of Light-Scattering Media
- 专利标题(中): 光散射介质的实时渲染
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申请号: US11768894申请日: 2007-06-26
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公开(公告)号: US20090006044A1公开(公告)日: 2009-01-01
- 发明人: Kun Zhou , Zhong Ren , Stephen Ssu-te Lin , Baining Guo , Heung-Yeung Shum
- 申请人: Kun Zhou , Zhong Ren , Stephen Ssu-te Lin , Baining Guo , Heung-Yeung Shum
- 申请人地址: US WA Redmond
- 专利权人: MICROSOFT CORPORATION
- 当前专利权人: MICROSOFT CORPORATION
- 当前专利权人地址: US WA Redmond
- 主分类号: G06F17/10
- IPC分类号: G06F17/10
摘要:
A real-time algorithm for rendering of an inhomogeneous scattering media such as smoke under dynamic low-frequency environment lighting is described. An input media animation is represented as a sequence of density fields, each of which is decompressed into a weighted sum of a set of radial basis functions (RBFs) and an optional residual field. Source radiances from single and optionally multiple scattering are directly computed at only the RBF centers and then approximated at other points in the volume using an RBF-based interpolation. Using the computed source radiances, a ray marching technique using slice-based integration of radiance along each viewing ray is performed to render the final image. During the ray marching process, the residual field may be compensated back into the radiance integral to generate images of higher detail.
公开/授权文献
- US08009168B2 Real-time rendering of light-scattering media 公开/授权日:2011-08-30
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