发明申请
- 专利标题: Real-Time Rendering of Light-Scattering Media
- 专利标题(中): 光散射介质的实时渲染
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申请号: US11770974申请日: 2007-06-29
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公开(公告)号: US20090006052A1公开(公告)日: 2009-01-01
- 发明人: Kun Zhou , Qiming Hou , Minmin Gong , John Michael Snyder , Baining Guo , Heung-Yeung Shum
- 申请人: Kun Zhou , Qiming Hou , Minmin Gong , John Michael Snyder , Baining Guo , Heung-Yeung Shum
- 申请人地址: US WA Redmond
- 专利权人: MICROSOFT CORPORATION
- 当前专利权人: MICROSOFT CORPORATION
- 当前专利权人地址: US WA Redmond
- 主分类号: G06G7/48
- IPC分类号: G06G7/48
摘要:
A real-time algorithm for rendering of an inhomogeneous scattering medium such as fog with a surface object immersed therein is described. An input media animation is represented as a sequence of density fields. The algorithm computes surface reflectance of the surface object in the inhomogeneous scattering medium. The algorithm may also compute airlight of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in the real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights.
公开/授权文献
- US07940269B2 Real-time rendering of light-scattering media 公开/授权日:2011-05-10
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