Invention Application
US20090070079A1 Sliced data structure for particle-based simulation, and method for loading particle-based simulation using sliced data structure into GPU 有权
用于基于粒子的模拟的切片数据结构以及使用切片数据结构加载到GPU中的基于粒子的模拟的方法

  • Patent Title: Sliced data structure for particle-based simulation, and method for loading particle-based simulation using sliced data structure into GPU
  • Patent Title (中): 用于基于粒子的模拟的切片数据结构以及使用切片数据结构加载到GPU中的基于粒子的模拟的方法
  • Application No.: US12071118
    Application Date: 2008-02-15
  • Publication No.: US20090070079A1
    Publication Date: 2009-03-12
  • Inventor: Takahiro Harada
  • Applicant: Takahiro Harada
  • Applicant Address: JP TOKYO
  • Assignee: PROMETECH SOFTWARE, INC.
  • Current Assignee: PROMETECH SOFTWARE, INC.
  • Current Assignee Address: JP TOKYO
  • Priority: JP2007-234989 20070911
  • Main IPC: G06F17/10
  • IPC: G06F17/10
Sliced data structure for particle-based simulation, and method for loading particle-based simulation using sliced data structure into GPU
Abstract:
The sliced data structure used for a particle-based simulation using a CPU or GPU is a data structure for a calculation space. The space is a three-dimensional calculation space constructed from numerous voxels; a plurality of slices perpendicular to the Y axis is formed; numerous voxels are divided by a plurality of two-dimensional slices; the respective starting coordinates of the maximum and minimum voxels are calculated for a range of voxels in which particles are present in each of a plurality of two-dimensional slices; the voxel range is determined as a bounding box surrounded by a rectangular shape; and memory is provided for the voxels contained in the bounding boxes of each of the plurality of two-dimensional slices.
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