发明申请
US20090221373A1 NETWORK GAME SYSTEM, NETWORK GAME PROGRAM, NETWORK GAME APPARATUS, AND NETWORK GAME CONTROL METHOD 有权
网络游戏系统,网络游戏程序,网络游戏设备和网络游戏控制方法

  • 专利标题: NETWORK GAME SYSTEM, NETWORK GAME PROGRAM, NETWORK GAME APPARATUS, AND NETWORK GAME CONTROL METHOD
  • 专利标题(中): 网络游戏系统,网络游戏程序,网络游戏设备和网络游戏控制方法
  • 申请号: US12365499
    申请日: 2009-02-04
  • 公开(公告)号: US20090221373A1
    公开(公告)日: 2009-09-03
  • 发明人: Tsuyoshi YAMAGUCHI
  • 申请人: Tsuyoshi YAMAGUCHI
  • 申请人地址: JP Tokyo
  • 专利权人: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
  • 当前专利权人: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
  • 当前专利权人地址: JP Tokyo
  • 优先权: JP2008-047685 20080228; JP2008-250523 20080929
  • 主分类号: A63F9/24
  • IPC分类号: A63F9/24
NETWORK GAME SYSTEM, NETWORK GAME PROGRAM, NETWORK GAME APPARATUS, AND NETWORK GAME CONTROL METHOD
摘要:
A player can be prevented from successively using an object that affects the outcome of a match in a network competition game executed among a plurality of clients via a network. An object is selected at the end of a match event of competition game by a client on the basis of action frequency of an object that has participated in a match event. Next, a notification about the object selected at this point is sent to a server and the object is managed in the server as an object that can not appear in a new match event. A notification about the object being managed in the server is sent to the client if a new match event is to be executed in the client. At this point, the client executes a process for selecting an object from among a plurality of objects excluding the notified object.
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