发明申请
US20090253518A1 COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD
审中-公开
通信游戏系统,游戏设备,服务器,存储媒体存储程序和游戏控制方法
- 专利标题: COMMUNICATION GAME SYSTEM, GAME APPARATUS, SERVER, STORAGE MEDIUM STORING A PROGRAM, AND GAME CONTROL METHOD
- 专利标题(中): 通信游戏系统,游戏设备,服务器,存储媒体存储程序和游戏控制方法
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申请号: US12483450申请日: 2009-06-12
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公开(公告)号: US20090253518A1公开(公告)日: 2009-10-08
- 发明人: Tetsuya SASAKI , Yosuke Hatayama , Daisuke Nakamura , Yoshitaka Shirota , Masaru Mitsuyoshi , Yutaka Takehisa , Katsuya Eguchi
- 申请人: Tetsuya SASAKI , Yosuke Hatayama , Daisuke Nakamura , Yoshitaka Shirota , Masaru Mitsuyoshi , Yutaka Takehisa , Katsuya Eguchi
- 申请人地址: JP Kyoto
- 专利权人: Nintendo Co., Ltd.
- 当前专利权人: Nintendo Co., Ltd.
- 当前专利权人地址: JP Kyoto
- 优先权: JP2005-135121 20050506; JP2005-217404 20050727
- 主分类号: A63F9/24
- IPC分类号: A63F9/24
摘要:
A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires server, etc. whether or not it is possible to communicate with the opponent in the friend list over a network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. In a case that a still another opponent being connected to its own apparatus exists, when other game apparatus makes a connection, its own game apparatus transmits their identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.
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