发明申请
- 专利标题: TEXTURE SAMPLING
- 专利标题(中): 纹理采样
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申请号: US12493900申请日: 2009-06-29
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公开(公告)号: US20100328309A1公开(公告)日: 2010-12-30
- 发明人: Uzi Sarel , Piotr Rozenfeld
- 申请人: Uzi Sarel , Piotr Rozenfeld
- 主分类号: G06T15/50
- IPC分类号: G06T15/50
摘要:
A texture sampler is implemented using a shader language. The shader compiler is used to compile the texture sampler to a target machine based on sampler state, sampler operation, and other static factors input values provided to the texture sampler. The shaders such as a vertex shader, geometry shader, pixel shader, hull shader, domain shader, and a compute shader may call one or more texture samplers while the shaders are invoked. The one or more texture samplers, which are a piece of software code may generate texture samples from the texture data and provide such texture samples to the shaders. The shaders generate shading effects on graphics elements using a texture samples. The graphics elements along with the shading effects are then rendered on a display device.
公开/授权文献
- US08289341B2 Texture sampling 公开/授权日:2012-10-16
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |