EFFECTING AFFECTIVE STATE THROUGH GAME TECHNOLOGY
Abstract:
Systems, apparatuses and methods may leverage technology that identifies sensor data, automatically determines a change in an affective state of one or more individuals based at least in part on the sensor data and conducts an update to a game score based on the change in the affective state. In one example, the game score is associated with a player and the one or more individuals are individuals other than the player.
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