Invention Application
- Patent Title: GAME STREAMING WITH SPATIAL AUDIO
-
Application No.: US15420840Application Date: 2017-01-31
-
Publication No.: US20180220255A1Publication Date: 2018-08-02
- Inventor: Ryan Y. Kim , Todd R. Manion , Robert N. Heitkamp , Steven Wilssens , Philip A. Edry
- Applicant: Microsoft Technology Licensing, LLC
- Main IPC: H04S7/00
- IPC: H04S7/00 ; G10L19/16 ; A63F13/28

Abstract:
A game engine may generate video and audio content on a per-frame basis. Audio data corresponding to a current frame may be generated to comprise sound-field information independent of a speaker configuration or spatialization technology that may be used to play the associated audio. The sound-field may be generated based on monaural audio data corresponding to a sound produced by an in-game object at the object's position as of the current frame. The sound-field information may be transmitted to a remote computing device for reproduction using a selected, available speaker configuration and spatialization technology.
Public/Granted literature
- US10123150B2 Game streaming with spatial audio Public/Granted day:2018-11-06
Information query