Invention Application
- Patent Title: SHADOW DENOISING IN RAY-TRACING APPLICATIONS
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Application No.: US16920971Application Date: 2020-07-06
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Publication No.: US20200334891A1Publication Date: 2020-10-22
- Inventor: Shiqiu Liu
- Applicant: NVIDIA Corporation
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T15/60 ; G06T5/00 ; G06T5/20 ; G06T15/50

Abstract:
In various examples, the actual spatial properties of a virtual environment are used to produce, for a pixel, an anisotropic filter kernel for a filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment. Geometry of the virtual environment may be computed based at least in part on a projection of a light source onto a surface through an occluder, in order to determine a footprint that reflects a contribution of the light source to lighting conditions of the pixel associated with a point on the surface. The footprint may define a size, orientation, and/or shape of the anisotropic filter kernel and corresponding filter weights. The anisotropic filter kernel may be applied to the pixel to produce a graphically-rendered image of the virtual environment.
Public/Granted literature
- US11367240B2 Shadow denoising in ray-tracing applications Public/Granted day:2022-06-21
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |