GAMING CONTENT STORAGE BASED ON GAMING PERFORMANCE
Abstract:
Systems and methods for managing storage of video game content based on video game performance. A level is identified from among a sequence of playable levels of an active video game. A video of the performance of the identified level of the active video game is recorded. A video game performance metric for the identified level is determined. A greatest value of the video game performance metric stored in a database is received. In response to determining that a current value of the video game performance metric for the identified level of the active video game does not exceed the greatest value of the video game performance metric stored in a database, the recording of the video of the performance of the level of the video game is deleted.
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