Invention Application
- Patent Title: RENDERING THREE-DIMENSIONAL OBJECTS UTILIZING SHARP TESSELLATION
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Application No.: US16953829Application Date: 2020-11-20
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Publication No.: US20220165025A1Publication Date: 2022-05-26
- Inventor: Thibaud Lambert , Tamy Boubekeur , Anthony Salvi
- Applicant: Adobe Inc. , Institut Mines Telecom
- Applicant Address: US CA San Jose; FR Palaiseau
- Assignee: Adobe Inc.,Institut Mines Telecom
- Current Assignee: Adobe Inc.,Institut Mines Telecom
- Current Assignee Address: US CA San Jose; FR Palaiseau
- Main IPC: G06T17/20
- IPC: G06T17/20 ; G06T15/04

Abstract:
The disclosure describes one or more embodiments of systems, methods, and non-transitory computer-readable media that modify vertex positions of a 3D-object mesh to align the vertices with discontinuities indicated by a sharpness map for a displacement map. For example, the disclosed systems access a sharpness map that encodes discontinuities of a displacement map to preserve sharp features. During sharp tessellation, for a given vertex of the 3D-object mesh, the disclosed systems iterate over neighboring vertices to search for a nearest intersection between one of the incident edges of the vertex and neighboring vertices and a discontinuity line from the sharpness map. Then, the vertex is moved within a threshold distance of the nearest discontinuity line intersection along the incident edge. The disclosed systems similarly reposition other vertices of the 3D-object mesh to generate a modified 3D-object mesh that includes vertices that align with discontinuities present in a displacement map.
Public/Granted literature
- US11593992B2 Rendering three-dimensional objects utilizing sharp tessellation Public/Granted day:2023-02-28
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