发明公开
- 专利标题: ENHANCED ANIMATION GENERATION BASED ON MOTION MATCHING USING LOCAL BONE PHASES
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申请号: US18158422申请日: 2023-01-23
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公开(公告)号: US20230237724A1公开(公告)日: 2023-07-27
- 发明人: Wolfram Sebastian Starke , Yiwei Zhao , Mohsen Sardari , Harold Henry Chaput , Navid Aghdaie
- 申请人: Electronic Arts Inc.
- 申请人地址: US CA Redwood City
- 专利权人: Electronic Arts Inc.
- 当前专利权人: Electronic Arts Inc.
- 当前专利权人地址: US CA Redwood City
- 主分类号: G06T13/40
- IPC分类号: G06T13/40 ; G06T7/215 ; G06T7/223 ; G06V40/10
摘要:
Systems and methods are provided for enhanced animation generation based on using motion mapping with local bone phases. An example method includes accessing first animation control information generated for a first frame of an electronic game including local bone phases representing phase information associated with contacts of a plurality of rigid bodies of an in-game character with an in-game environment. Executing a local motion matching process for each of the plurality of local bone phases and generating a second pose of the character model based on the plurality of matched local poses for a second frame of the electronic game.
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