AR ENHANCED GAMEPLAY WITH A PERSONAL MOBILITY SYSTEM
Abstract:
AR-enhanced gameplay includes a map of a course including a plurality of virtual objects, the map corresponding to a location in the real world and defining a track along which participants can ride on personal mobility systems such as scooters. Virtual objects are displayed in the fields of view of participants' augmented reality devices in a positions corresponding to positions in the real world on the course. Proximity of a participant or their personal mobility system with the position of a virtual object in the real world is detected, and in response to the detection of proximity, a performance characteristic of the participant's personal mobility system is modified.
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