发明授权
US06416410B1 Data compression/decompression based on pattern and symbol run length encoding for use in a portable handheld video game system 有权
基于模式和符号游程长度编码的数据压缩/解压缩用于便携式手持式视频游戏系统

Data compression/decompression based on pattern and symbol run length encoding for use in a portable handheld video game system
摘要:
Loss-less data compression/decompression especially useful in a limited resource environment such as a handheld portable video game system allows graphics and/or attribute data to be efficiently and quickly decompressed on an as-needed basis in real time response to interactive user inputs. A two-level run-length-encoding is used to encode redundant patterns and redundant symbols. A common sentinel field format encodes whether data following the field is non-redundant data, a symbol run, or a pattern run. Compression ratios of 60% for representative symbol-mapped video display graphics/attribute files can be achieved.
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