发明授权
US06863609B2 Method for controlling movement of viewing point of simulated camera in 3D video game, and 3D video game machine
有权
用于控制3D视频游戏中模拟摄像机观察点移动的方法,以及3D视频游戏机
- 专利标题: Method for controlling movement of viewing point of simulated camera in 3D video game, and 3D video game machine
- 专利标题(中): 用于控制3D视频游戏中模拟摄像机观察点移动的方法,以及3D视频游戏机
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申请号: US09923942申请日: 2001-08-07
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公开(公告)号: US06863609B2公开(公告)日: 2005-03-08
- 发明人: Nobuya Okuda , Tatsuya Kobayashi , Hirofumi Fujimoto , Shigenobu Matsuyama
- 申请人: Nobuya Okuda , Tatsuya Kobayashi , Hirofumi Fujimoto , Shigenobu Matsuyama
- 申请人地址: JP Tokyo
- 专利权人: Konami Corporation
- 当前专利权人: Konami Corporation
- 当前专利权人地址: JP Tokyo
- 代理机构: Jordan and Hamburg LLP
- 优先权: JP2000-245251 20000811
- 主分类号: A63F13/00
- IPC分类号: A63F13/00 ; A61B5/11 ; A63F13/04 ; A63F13/08 ; A63F13/10 ; A63F9/24
摘要:
A 3D game machine includes a monitor for displaying images, a game control unit for controlling progress of a game, and an image control unit for generating and displaying a 3D image viewed from a viewing point of a simulated camera on a screen of the monitor. A transverse position and a height position of the head of a game player located in a play area before the screen of the monitor are detected using one ultrasonic transmitter and two ultrasonic receivers, and the viewing point of the simulated camera is so moved as to follow a displacing direction and a displacing amount of the detected position of the game player's head, thereby allowing the viewing point of the simulated camera to follow free movements of the game player so that images viewed from the viewing point intended by the game player are actively displayed.
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