发明授权
- 专利标题: Per-fragment control for writing an output buffer
- 专利标题(中): 用于写入输出缓冲区的每个片段控制
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申请号: US10910046申请日: 2004-08-03
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公开(公告)号: US07256796B1公开(公告)日: 2007-08-14
- 发明人: Rui M. Bastos , John Erik Lindholm , Matthew N. Papakipos
- 申请人: Rui M. Bastos , John Erik Lindholm , Matthew N. Papakipos
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Patterson & Sheridan, LLP
- 主分类号: G09G5/00
- IPC分类号: G09G5/00
摘要:
A fragment program may configure a fragment shader to compute a destination position for a fragment, where the destination position is independent of a position computed for the fragment during rasterization of a primitive. The destination position may be computed based on fragment parameters such as color, depth, and transparency. A raster operation unit writes processed fragment data to the destination position. Furthermore, the fragment program may configure the fragment shader to compute a per-fragment stencil operation for use by the raster operation unit during stencil buffering.
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