发明授权
- 专利标题: Render to texture cull
- 专利标题(中): 渲染纹理剔除
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申请号: US10871589申请日: 2004-06-17
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公开(公告)号: US07382377B1公开(公告)日: 2008-06-03
- 发明人: Cass W. Everitt , William P. Newhall, Jr. , David B. Glasco
- 申请人: Cass W. Everitt , William P. Newhall, Jr. , David B. Glasco
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Patterson & Sheridan, LLP
- 主分类号: G09G5/00
- IPC分类号: G09G5/00
摘要:
Method and apparatus for processing one or more fragment data. In one embodiment, the method includes processing one or more fragment data to generate one or more texture map addresses for one or more texels, determining relevance information that correspond to the texture map addresses, and translating the relevance information into a rendering constraint data structure.
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