发明授权
US07412348B2 Storage medium storing a game program, game apparatus, and game controlling method 有权
存储游戏程序,游戏装置和游戏控制方法的存储介质

  • 专利标题: Storage medium storing a game program, game apparatus, and game controlling method
  • 专利标题(中): 存储游戏程序,游戏装置和游戏控制方法的存储介质
  • 申请号: US11701359
    申请日: 2007-02-02
  • 公开(公告)号: US07412348B2
    公开(公告)日: 2008-08-12
  • 发明人: Yuichiro Okamura
  • 申请人: Yuichiro Okamura
  • 申请人地址: JP Kyoto
  • 专利权人: Nintendo Co., Ltd.
  • 当前专利权人: Nintendo Co., Ltd.
  • 当前专利权人地址: JP Kyoto
  • 代理机构: Nixon & Vanderhye P.C.
  • 优先权: JP2006-248635 20060913
  • 主分类号: A63F9/22
  • IPC分类号: A63F9/22
Storage medium storing a game program, game apparatus, and game controlling method
摘要:
A game system includes a game apparatus and a controller. The controller is furnished with an acceleration sensor for detecting accelerations in at least two axis directions. Game processing corresponding to the kind of an acceleration input by means of the controller is executed. For determining the kind, reference timing when acceleration in a first-axis direction is below a threshold value to take on a minimum value is detected. Then, it is determined whether or not an angle between acceleration change vectors before and after the reference timing is equal to or more than a predetermined angle. When the angle is not equal to or more than the predetermined angle, it is determined that the acceleration input is an acceleration input in any one of the two-axis directions, and when the angle is equal to or more than the predetermined angle, it is determined that the acceleration input is an acceleration input in a direction including the two-axis directions as components.
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