发明授权
- 专利标题: Graphical shader by using delay
- 专利标题(中): 图形着色器使用延迟
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申请号: US11149717申请日: 2005-06-10
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公开(公告)号: US07486290B1公开(公告)日: 2009-02-03
- 发明人: Emmett M. Kilgariff , Rui M. Bastos , Wei-Chao Chen , Douglas J. Hahn
- 申请人: Emmett M. Kilgariff , Rui M. Bastos , Wei-Chao Chen , Douglas J. Hahn
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 主分类号: G06F15/00
- IPC分类号: G06F15/00
摘要:
A graphical shader and a method of distributing graphical data to shader pipelines in a graphical shader are disclosed. In accordance with the method, a shader pipeline input delay is set. Further, a group of the graphical data is distributed to a shader pipeline of the graphical shader to be processed. The method includes waiting for the shader pipeline input delay to elapse. After the shader pipeline input delay has elapsed, another group of the graphical data is distributed to another shader pipeline of the graphical shader to be processed. In another embodiment, a graphical shader includes a plurality of shader pipelines for processing graphical data. Further, the graphical shader includes a shader distributor for distributing a group of the graphical data to one of the shader pipelines and for distributing another group of the graphical data to another one of the shader pipelines after a shader pipeline input delay has elapsed.
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