Invention Grant
US07697009B1 Processing high numbers of independent textures in a 3-D graphics pipeline 有权
在3-D图形管线中处理大量独立纹理

Processing high numbers of independent textures in a 3-D graphics pipeline
Abstract:
Circuits, methods, and apparatus provide for the storage of texture descriptors in a graphics memory. Since the texture descriptors are stored in a graphics memory, they do not need to be stored in the graphics processor itself, thus reducing graphics processor circuitry and cost. This allows more textures to be associated with each graphics primitive, thereby improving image realism.
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