Invention Grant
- Patent Title: Processing high numbers of independent textures in a 3-D graphics pipeline
- Patent Title (中): 在3-D图形管线中处理大量独立纹理
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Application No.: US11955370Application Date: 2007-12-12
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Publication No.: US07697009B1Publication Date: 2010-04-13
- Inventor: Christopher D. S. Donham , Alexander L. Minkin
- Applicant: Christopher D. S. Donham , Alexander L. Minkin
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Townsnd and Townsend and Crew LLP
- Agent J. Matthew Zigmant
- Main IPC: G06F12/06
- IPC: G06F12/06 ; G06T11/40 ; G06T1/00 ; G09G5/00

Abstract:
Circuits, methods, and apparatus provide for the storage of texture descriptors in a graphics memory. Since the texture descriptors are stored in a graphics memory, they do not need to be stored in the graphics processor itself, thus reducing graphics processor circuitry and cost. This allows more textures to be associated with each graphics primitive, thereby improving image realism.
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