Invention Grant
- Patent Title: Virtual camera control method in three-dimensional video game
- Patent Title (中): 虚拟相机控制方法在三维视频游戏中
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Application No.: US10759133Application Date: 2004-01-20
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Publication No.: US07824265B2Publication Date: 2010-11-02
- Inventor: Kazumi Kobayashi
- Applicant: Kazumi Kobayashi
- Applicant Address: JP Tokyo
- Assignee: Kabushiki Kaisha Square Enix
- Current Assignee: Kabushiki Kaisha Square Enix
- Current Assignee Address: JP Tokyo
- Agency: Greenblum & Bernstein P.L.C.
- Priority: JPP2003-058136 20030305
- Main IPC: A63F13/00
- IPC: A63F13/00

Abstract:
A central position of each character participating in a battle is obtained as a fixation point, and multiple temporary points are set on a hemisphere around the fixation point. Each temporary viewpoint position is set on a straight line connecting the fixation point to each temporary point. Each temporary viewpoint position is a position from which all characters can be projected on a virtual screen when perspective transformation is executed at a predetermined visual angle and a distance to the fixation point is shortest. Points are given to each temporary viewpoint position based on the result of a distance evaluation, an angle evaluation, an overlap evaluation, and a height difference evaluation. The top scoring temporary viewpoint positions are selected as positions where the viewpoint of a virtual camera should be moved.
Public/Granted literature
- US20040176164A1 Virtual camera control method in three-dimensional video game Public/Granted day:2004-09-09
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