Invention Grant
- Patent Title: Method and system for texture instruction demotion optimization
- Patent Title (中): 纹理指令降级优化的方法和系统
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Application No.: US10993700Application Date: 2004-11-19
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Publication No.: US07825936B1Publication Date: 2010-11-02
- Inventor: Rui M. Bastos , Jakob Nebeker , Emmett M. Kilgariff
- Applicant: Rui M. Bastos , Jakob Nebeker , Emmett M. Kilgariff
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: G09G5/00
- IPC: G09G5/00 ; G06T1/00

Abstract:
A method and system for optimizing graphics program execution by allowing the sharing of shader resources is disclosed. The method includes accessing a graphics program using a shader pipeline. If a texture projective instruction is included in the graphics program, a determination is made as to whether a texture projective parameter q indicates a non-projective texture. If the texture projective parameter indicates a non-projective texture, the texture projective instruction is demoted and a resulting demoted texture instruction is executed using a plurality of interpolators of the shader pipeline, which requires fewer shader resources.
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