发明授权
- 专利标题: Method and system for texture instruction demotion optimization
- 专利标题(中): 纹理指令降级优化的方法和系统
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申请号: US10993700申请日: 2004-11-19
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公开(公告)号: US07825936B1公开(公告)日: 2010-11-02
- 发明人: Rui M. Bastos , Jakob Nebeker , Emmett M. Kilgariff
- 申请人: Rui M. Bastos , Jakob Nebeker , Emmett M. Kilgariff
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 主分类号: G09G5/00
- IPC分类号: G09G5/00 ; G06T1/00
摘要:
A method and system for optimizing graphics program execution by allowing the sharing of shader resources is disclosed. The method includes accessing a graphics program using a shader pipeline. If a texture projective instruction is included in the graphics program, a determination is made as to whether a texture projective parameter q indicates a non-projective texture. If the texture projective parameter indicates a non-projective texture, the texture projective instruction is demoted and a resulting demoted texture instruction is executed using a plurality of interpolators of the shader pipeline, which requires fewer shader resources.
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