Invention Grant
- Patent Title: Multi-pass cylindrical cube map blur
- Patent Title (中): 多遍圆柱形立方体地图模糊
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Application No.: US11454253Application Date: 2006-06-16
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Publication No.: US07825937B1Publication Date: 2010-11-02
- Inventor: Alexei Sakhartchouk , Ryan M. Geiss
- Applicant: Alexei Sakhartchouk , Ryan M. Geiss
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Patterson & Sheridan, LLP
- Main IPC: G09G5/00
- IPC: G09G5/00 ; G06T15/50

Abstract:
One embodiment of the present invention sets forth an improved method for computing a cube map blur function. The method begins with a rendered cube map of the surrounding scene using conventional environment rendering techniques. The method then proceeds with three successive cylindrical blurs around each axis of a coordinate frame. The three blur operations accumulate results from each predecessor operation for the different pixels of the cube map, thereby generating a high quality cube map blur. One advantage of this technique is that a relatively low computational effort yields a blur function involving a relatively large number of source pixels for each resulting pixel. Therefore, the resulting cube map can be computed in real-time and is suitable for use in a wide range of lighting effects.
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