发明授权
US07946918B2 Allowing media and gaming environments to effectively interact and/or affect each other 有权
允许媒体和游戏环境有效地相互作用和/或相互影响

  • 专利标题: Allowing media and gaming environments to effectively interact and/or affect each other
  • 专利标题(中): 允许媒体和游戏环境有效地相互作用和/或相互影响
  • 申请号: US11530846
    申请日: 2006-09-11
  • 公开(公告)号: US07946918B2
    公开(公告)日: 2011-05-24
  • 发明人: Stanley C. NgMichael D. Lampell
  • 申请人: Stanley C. NgMichael D. Lampell
  • 申请人地址: US CA Cupertino
  • 专利权人: Apple Inc.
  • 当前专利权人: Apple Inc.
  • 当前专利权人地址: US CA Cupertino
  • 代理机构: Beyer Law Group LLP
  • 主分类号: G06F17/00
  • IPC分类号: G06F17/00
Allowing media and gaming environments to effectively interact and/or affect each other
摘要:
Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
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