发明授权
- 专利标题: Real-time rendering of light-scattering media
- 专利标题(中): 实时渲染光散射介质
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申请号: US11830794申请日: 2007-07-30
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公开(公告)号: US08190403B2公开(公告)日: 2012-05-29
- 发明人: Kun Zhou , Zhong Ren , Stephen Ssu-te Lin , Baining Guo , Heung-Yeung Shum
- 申请人: Kun Zhou , Zhong Ren , Stephen Ssu-te Lin , Baining Guo , Heung-Yeung Shum
- 申请人地址: US WA Redmond
- 专利权人: Microsoft Corporation
- 当前专利权人: Microsoft Corporation
- 当前专利权人地址: US WA Redmond
- 代理机构: Lee & Hayes, PLLC
- 主分类号: G06F17/10
- IPC分类号: G06F17/10
摘要:
A real-time algorithm for rendering of an inhomogeneous scattering media such as smoke under dynamic low-frequency environment lighting is described. An input media animation is represented as a sequence of density fields, each of which is decomposed into a weighted sum of a set of radial basis functions (RBFs) and an optional residual field. Source radiances from single and optionally multiple scattering are directly computed at only the RBF centers and then approximated at other points in the volume using an RBF-based interpolation. Unique approximation techniques are introduced in the computational algorithms to simplify and speed up the computation of source radiance contributed by single and multiple scattering. Using the computed source radiances, a ray marching technique using slice-based integration of radiance along each viewing ray may be performed to render the final image.
公开/授权文献
- US08082129B2 Real-time rendering of light-scattering media 公开/授权日:2011-12-20
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