- 专利标题: Omnidirectional shadow texture mapping
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申请号: US12004540申请日: 2007-12-20
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公开(公告)号: US08648856B2公开(公告)日: 2014-02-11
- 发明人: William P. Newhall, Jr. , Mark J. Kilgard
- 申请人: William P. Newhall, Jr. , Mark J. Kilgard
- 申请人地址: US CA Santa Clara
- 专利权人: Nvidia Corporation
- 当前专利权人: Nvidia Corporation
- 当前专利权人地址: US CA Santa Clara
- 主分类号: G06T15/50
- IPC分类号: G06T15/50 ; G06T15/60 ; G09G5/00
摘要:
An invention is provided for rendering using an omnidirectional light. A shadow cube texture map having six cube faces centered by a light source is generated. Each cube face comprises a shadow texture having depth data from a perspective of the light source. In addition, each cube face is associated with an axis of a three-dimensional coordinate system. For each object fragment rendered from the camera's perspective a light-to-surface vector is defined from the light source to the object fragment, and particular texels within particular cube faces are selected based on the light-to-surface vector. The texel values are tested against a depth value computed from the light to surface vector. The object fragment is textured as in light or shadow according to the outcome of the test.
公开/授权文献
- US20080106549A1 Omnidirectional shadow texture mapping 公开/授权日:2008-05-08
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |