Invention Grant
- Patent Title: Omnidirectional shadow texture mapping
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Application No.: US12004540Application Date: 2007-12-20
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Publication No.: US08648856B2Publication Date: 2014-02-11
- Inventor: William P. Newhall, Jr. , Mark J. Kilgard
- Applicant: William P. Newhall, Jr. , Mark J. Kilgard
- Applicant Address: US CA Santa Clara
- Assignee: Nvidia Corporation
- Current Assignee: Nvidia Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: G06T15/50
- IPC: G06T15/50 ; G06T15/60 ; G09G5/00
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Abstract:
An invention is provided for rendering using an omnidirectional light. A shadow cube texture map having six cube faces centered by a light source is generated. Each cube face comprises a shadow texture having depth data from a perspective of the light source. In addition, each cube face is associated with an axis of a three-dimensional coordinate system. For each object fragment rendered from the camera's perspective a light-to-surface vector is defined from the light source to the object fragment, and particular texels within particular cube faces are selected based on the light-to-surface vector. The texel values are tested against a depth value computed from the light to surface vector. The object fragment is textured as in light or shadow according to the outcome of the test.
Public/Granted literature
- US20080106549A1 Omnidirectional shadow texture mapping Public/Granted day:2008-05-08
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/50 | .发光效果 |