Invention Grant
US08678929B1 Client-side prediction of a local game object to reduce apparent network lag of multiplayer simulations 有权
本地游戏对象的客户端预测,以减少多玩家模拟的网络滞后

Client-side prediction of a local game object to reduce apparent network lag of multiplayer simulations
Abstract:
A method for operating a networked interactive game system is provided. An input command generated by a local user of a local game system that controls a local object of an interactive game may be received. A state for the local object in the present game frame may be predicted based on the input command. State data of a first object of the interactive game that was determined in a network simulation of a previous game frame may be retrieved. A global object of the interactive game in the present game frame may be course-corrected to be aligned with the global object in the previous game frame using the predicted state for the local object in the present game frame and the state data of the first object of the previous game frame. The present game frame may be rendered with the course-corrected global object.
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