发明授权
- 专利标题: Texture map component optimization
- 专利标题(中): 纹理贴图组件优化
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申请号: US11766731申请日: 2007-06-21
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公开(公告)号: US09007389B1公开(公告)日: 2015-04-14
- 发明人: Paul S. Heckbert
- 申请人: Paul S. Heckbert
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Artegis Law Group, LLP
- 主分类号: G09G5/00
- IPC分类号: G09G5/00 ; G09G5/393
摘要:
Embodiments of the present invention are directed towards increasing texture filtering performance for texel components represented by more than 8 bits. As the number of bits per component increases, the number of texels that are processed each clock cycle decreases since more bits need to be processed to produce each filtered result. A filtered result may be accumulated over two or more iterations, with each iteration producing a portion of the filtered result. When only a portion of the components for each texel are used, the unused texel components are not processed. Elimination of unnecessary texel processing for unused texel components may improve texture filtering performance.
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