发明授权
- 专利标题: Bindless texture and image API
- 专利标题(中): 无限纹理和图像API
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申请号: US13077787申请日: 2011-03-31
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公开(公告)号: US09349154B2公开(公告)日: 2016-05-24
- 发明人: Jeffrey A. Bolz , Patrick R. Brown
- 申请人: Jeffrey A. Bolz , Patrick R. Brown
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Artegis Law Group, LLP
- 主分类号: G06T1/20
- IPC分类号: G06T1/20
摘要:
One embodiment of the present invention sets for a method for accessing data objects stored in a memory that is accessible by a graphics processing unit (GPU). The method comprises the steps of creating a data object in the memory based on a command received from an application program, wherein the data object is organized non-linearly in the memory, transmitting a first handle associated with the data object to the application program such that data associated with different draw commands can be accessed by the GPU, wherein the first handle includes an address related to the location of the data object in the memory, receiving a first draw command as well as the first handle from the application program, and transmitting the first draw command and the first handle to the GPU for processing.
公开/授权文献
- US20110242117A1 BINDLESS TEXTURE AND IMAGE API 公开/授权日:2011-10-06