Invention Grant
- Patent Title: Variable fragment shading with surface recasting
- Patent Title (中): 可变片段阴影与表面重铸
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Application No.: US13946977Application Date: 2013-07-19
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Publication No.: US09355483B2Publication Date: 2016-05-31
- Inventor: Eric B. Lum , Rouslan L. Dimitrov , Ignacio Llamas Ubieto , Patrick James Neill , Yury Uralsky , Albert Meixner
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Zilka-Kotab, PC
- Main IPC: G06T11/40
- IPC: G06T11/40

Abstract:
A system, method, and computer program product are provided for shading primitive fragments. A target buffer may be recast when shaded samples that are covered by a primitive fragment are generated at a first shading rate using a first sampling mode, the shaded samples are stored in the target buffer that is associated with the first sampling mode and the first shading rate, a second sampling mode is determined, and the target buffer is associated with the second sampling mode. A sampling mode and/or shading rate may be changed for a primitive. A primitive fragment that is associated with a first sampling mode and a first shading rate is received and a second sampling mode is determined for the primitive fragment. Shaded samples corresponding to the primitive fragment are generated, at a second shading rate, using the second sampling mode and the shaded samples are stored in a target buffer.
Public/Granted literature
- US20150022537A1 VARIABLE FRAGMENT SHADING WITH SURFACE RECASTING Public/Granted day:2015-01-22
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