发明授权
US09489770B2 Method for generating quartic bezier triangle patches from triangle mesh for computer graphics 有权
用于从计算机图形的三角形网格生成四次贝塞尔三角形补丁的方法

  • 专利标题: Method for generating quartic bezier triangle patches from triangle mesh for computer graphics
  • 专利标题(中): 用于从计算机图形的三角形网格生成四次贝塞尔三角形补丁的方法
  • 申请号: US14287156
    申请日: 2014-05-26
  • 公开(公告)号: US09489770B2
    公开(公告)日: 2016-11-08
  • 发明人: Tatsuya Iwamoto
  • 申请人: Tatsuya Iwamoto
  • 申请人地址: US CA Foster City
  • 专利权人: Tatsuya Iwamoto
  • 当前专利权人: Tatsuya Iwamoto
  • 当前专利权人地址: US CA Foster City
  • 主分类号: G06T17/20
  • IPC分类号: G06T17/20 G06T17/10 G06T1/20 G06T17/30
Method for generating quartic bezier triangle patches from triangle mesh for computer graphics
摘要:
Method for generating curved surface consisting of quartic Bezier triangles patches, from a mesh of planar triangles is disclosed. Mesh of planar triangles is used as input. For each vertices, faces that are joined at the vertex are evaluated to determine the desired surface orientation and a scalar parameter that describes the curvature. This can be expressed as a normal vector with its size representing the scalar parameter. Based on this normal vector, one cubic Bezier control point is generated on each side of triangles surrounding the vertex. Applying this to all vertices in the mesh will form cubic Bezier curve which is the boundary curve shared between the adjacent triangle patches. Once cubic Bezier boundary curves are obtained, quartic Bezier triangles patches can be generated for each triangle in the mesh.
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