Method and terminal for game data communication
摘要:
A method for controlling game data communication between portable electronic devices includes receiving one or more performance parameters from multiple portable electronic devices as slave devices. The method also includes determining whether the portable electronic device satisfies performance criteria with respect to the multiple portable electronic devices. The method further includes, in accordance with a determination that the portable electronic device does not satisfy the performance criteria with respect to the multiple portable electronic devices: selecting one of the multiple portable electronic devices as a new master device; and transferring a master device status to the selected portable electronic device. The method includes, subsequent to transferring a master device status to the selected portable electronic device, communicating, as a slave device, with the selected portable electronic device.
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