Texture masking for video quality measurement
摘要:
A particular implementation decomposes an image into a structure component and a texture component. An edge strength map is calculated for the structure component, and a texture strength map is calculated for the texture component. Using the edge strength and the texture strength, texture masking weights are calculated. The stronger the texture strength is, or the weaker the edge strength is, the more distortion can be tolerated by human eyes, and thus, the smaller the texture masking weight is. The local distortions are then weighted by the texture masking weights to generate an overall distortion level or an overall quality metric.
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