- 专利标题: Methods and apparatus for hiding latency in network multiplayer games
-
申请号: US13753391申请日: 2013-01-29
-
公开(公告)号: US09674267B2公开(公告)日: 2017-06-06
- 发明人: Glenn Fiedler , Vincent Napoli , Jason McDonald
- 申请人: Sony Computer Entertainment America LLC
- 申请人地址: US CA San Mateo
- 专利权人: Sony Interactive Entertainment America, LLC
- 当前专利权人: Sony Interactive Entertainment America, LLC
- 当前专利权人地址: US CA San Mateo
- 代理机构: JDI Patent
- 代理商 Joshua D. Isenberg; Robert A. Pullman
- 主分类号: A63F13/34
- IPC分类号: A63F13/34 ; H04L29/08 ; A63F13/52 ; A63F13/833 ; A63F13/358 ; A63F13/44 ; A63F13/577
摘要:
Aspects of the present disclosure describe methods and apparatuses that hide latency during an interaction between an attacking client device platform and a defending client device platform in a multiplayer game played over a network. The attacking client device platform predicts a successful attack will be made and delivers a hit event to the defending client device platform. In order to provide additional time to wait for a hit reply from the defending client device platform the attacking client device platform initiates an altered animation mode that lengthens the run-time of the animation. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
公开/授权文献
信息查询