Texture element streaming
Abstract:
In one example, a method for transmitting video data includes outputting, by a source device to a sink device, graphical commands and one or more texture elements that are renderable into video data. In this example, outputting a particular texture element of the one or more texture elements includes streaming, by the source device and to the sink device, a plurality of stages that each respectively correspond to a respective subset of pixels of the particular texture element.
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